Mages Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast. Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m. Elemental Precision: Renamed to Precision and now works on all spells. Evocation: Cooldown reduced to 4 min. Improved Blizzard: The snaring effect has been reduced to 20/40/50%. Slow Fall is now castable on others. Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap). Paladins
Avenging Wrath: Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath. Divine Protection: The penalty has been removed. Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty. Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30 yard range taunt that causes Holy damage. Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements. Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana. Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.
All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown. Aspect of the Wild - This aspect is now raid-wide. Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet. Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown. Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%. Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec. Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage. The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been lowered. Readiness: No longer resets the cooldown on Bestial Wrath. Steady Shot: Now gains 10% of attack power as damage instead of 20%. Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged. Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage. Viper Sting: Now drains a percentage of maximum mana. Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
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